We are moving to Qt5 guys. for a number of reasons.
*Narrow the amount of skins targets. Supporting 2 versions of Qt adds 2x the UI work
*Lots of technical enhancements that Qt5 brings.
*Sanity for developers
Some reasoning:
https://docs.google.com/drawings/d/1yLeekvLidg4qKSYw5epNXY3VaLBJmTD7RSRJyhQJ4gM/edit?usp=sharingSome Raw Numbers on how much work there is to develop 1 skin.
https://docs.google.com/spreadsheets/d/1PbFSrje1QK8QLyd06o0UVHtgmvylH4GkDQExksF39YA/edit?usp=sharingAll is not doom and gloom. Qt4 Android Qorbiter will continue on for a bit to allow people to transition or get devices to replace the old ones. This will likely need to be posted as a sticky, but for those tuned in:
*Android Support for Qt5 is going to be android 4.0 forward.
*Any device you expect to run qorbiter on should support hardware acceleration.
*A larger discussion needs to be had about if a masking UI will even be developed given the new UI framework
*iOS support will be from 5.0 onwards.
*Linux desktop targets should be using 14.04 or later.
*Osx, Windows minimum requirements TDB, but don't assume you can bring an old os to the party.
This past weekend was spent porting the existing Android Qorbiter skin to Qt5 (video below), as well as building up more iOS infrastructure (plugins, rotation, working on settings for iOS system integration). Hopefully we will see a limited beta soon.
Phenigma has been hard at work integrating qOrbiter into the linuxMCE build system and larger system so that its less of a rogue agent. This has been painful at parts, but quite necessary as we are trying to do this as correctly as possible. The end result is that soon we will have it available for download right for the webadmin page. In addition, the onscreen qorbiter is the next challenge to meet the requirements of an MD.
Now is the time to get involved at the QML level people
Have some non rotating video
https://www.youtube.com/watch?v=kBay1k52jXE-golgoj4