I am replying, after a few days of mulling over an appropriate response.
Those of you who have been a part of this community, since the beginning, remember all the discussions that have been had, over and over again, over a next generation user interface, to replace Orbiter. We spent from 2007, until 2011, just _TALKING_ about it.
and _everybody_ had an opinion.
Lots of people just talked about it...over and over, with nothing getting done...
until...
golgoj4 finally sat down and _DID_ something. He has thus far built a functional orbiter engine, but it needs qml.
Yes, I understand what and why you guys are doing this, but by doing this, you're fragmenting developer resources even more than what we already have!
So basically, you're keeping this under wraps, until you're "ready" to show it off. Throwing it over the wall.
This didn't happen with qOrbiter. Langston put qOrbiter in the source repository from day one, and those of us who could, checked it out, built it, and tried to build things with it, and we did this from day one. golgoj4 built his basic skin, and I was building my skins for Harmattan, and more recently, for Android. And boy, did we discover all these little bugs, and things that needed to be refined. But only because the whole development process was open from the beginning.
So, fine. If you want to fragment developer resources, that's your perogative. But, trying to keep all this behind the wall, without any contribution from anyone else, is setting yourselves up for some nasty surprises when people start trying to build stuff with it.
-Thom