Author Topic: Nintendo DS orbiter?  (Read 3359 times)

gyrobt

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Nintendo DS orbiter?
« on: April 29, 2008, 06:30:05 am »
Is it possible to create a nintendo DS orbiter?
From what I know, the DS has a non-writing download speed of 128KB/s. So, assuming images of 128*64, 14-bit color for the media (generic icons for the UI), it can download 5.3 icons per second, therefore it is possible, but is there a wide enough userbase to warrant an orbiter? I know little about programming in C/C++, which is the only viable programming language for the DS. Just an idea. Another possible device is the PSP.

tschak909

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Re: Nintendo DS orbiter?
« Reply #1 on: April 29, 2008, 07:54:40 am »
to have an orbiter, you must have access to

* WLAN
* Framebuffer
* Input device

So if the current DS homebrew technologies can handle this. An orbiter can be made for it.

-Thom

Todd

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Re: Nintendo DS orbiter?
« Reply #2 on: April 29, 2008, 09:46:39 pm »
For a discussion of the PSP as an orbiter check out:
http://forum.linuxmce.org/index.php?topic=2351.0
It was a while ago and I haven't heard if they have released it.

Veidit

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Re: Nintendo DS orbiter?
« Reply #3 on: April 29, 2008, 10:45:54 pm »
There is a webbrowser that you can buy to your DS

sp00nhead

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Re: Nintendo DS orbiter?
« Reply #4 on: April 30, 2008, 12:11:19 am »
http://en.wikipedia.org/wiki/DSLinux
its a uClinux port on the DS
seems to have SDL ported to it and also a useable framebuffer
i never thought about using it as an orbiter, but could be quite good.  I'll add it to my "someday list" :)