Author Topic: MythTV SVN  (Read 5424 times)

frodmda

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MythTV SVN
« on: January 21, 2008, 05:42:47 am »

Im currently running 710b3 i wonder where i can find information regarding the recompilation of mythtv from svn in ordet to add more plugins to mythtv, also what pakages are needed.

Thanks

hari

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Re: MythTV SVN
« Reply #1 on: January 21, 2008, 12:41:29 pm »
check out the following with svn:
http://svn.charonmedia.org/svn/trunk/ubuntu/mythtv-0.20.2/

in the mythtv directory (containing the debian subdir) type:
  dpkg-buildpackage -rfakeroot -b -us -uc
(install any missing dependencies and repeat until it finishes successfully).
You will get the debs in ../*.deb

best regards,
Hari
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Zaerc

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Re: MythTV SVN
« Reply #2 on: January 21, 2008, 04:07:10 pm »
You might also want to have a look at:    
Updating MythTV with the latest SVN Howto
on the forum.
"Change is inevitable. Progress is optional."
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tom_say

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Re: MythTV SVN
« Reply #3 on: January 24, 2008, 11:14:54 pm »
got a question been reading on compling mythtv and seeing the source, with this syn will it compile and have all the dependecies to work "integrated" within linuxmce if i patch it. 

Zaerc

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Re: MythTV SVN
« Reply #4 on: January 25, 2008, 04:30:00 am »
MythTV has never ever worked at all for me, I think I haven't gotten around to testing that so I can't really tell you much besides what's in that thread, sorry.  Maybe you're better off patching what's in the lmce svn, I don't know.
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blackoper

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Re: MythTV SVN
« Reply #5 on: February 05, 2008, 02:13:23 pm »
I'm interested in this as well. I'd much rather run myth svn as there are a lot of desirable features in the SVN/Trunk implementation

samuelmukoti

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Re: MythTV SVN
« Reply #6 on: February 28, 2008, 08:04:49 am »
I'm interested in this as well. I'd much rather run myth svn as there are a lot of desirable features in the SVN/Trunk implementation

name some of the desirable features...

blackoper

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Re: MythTV SVN
« Reply #7 on: March 03, 2008, 08:28:47 pm »
updated mythweb, multi-record from dvb cards. tuner groups (let you specify multiple inputs for say a cablebox so the system doesn't try to use them both when they share a resource like a cable box/sat box), post and pre roll improvements, x264 transcoding, there are more those are just the ones I remember.

Edit: also xbox 360 UPNP support
« Last Edit: March 06, 2008, 02:54:06 am by blackoper »