Chris
Inferring from something I just read from Thom - as Xine_player is just a wrapper to the xine library (ie not a full xine player application such as xine_ui) all the "smarts" for executing the various commands to play/stop/pause/etc are provided by the wrapper itself, and it simply calls the various library functions. So you would have to actually expand the Xine_player wrapper itself to add this functionality and call the appropriate library functions yourself. It wouldn't simply be a matter of piping in the key presses as there is no code in Xine_player to interpret them, and there is no application beneath that, just libraries. I assume that you are using some other player based on the Xine libraries, and this implements that function...
Col.