Author Topic: iPhone4/iPodTouch4 - Orbiter, full resolution solution...  (Read 2969 times)

jman7

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iPhone4/iPodTouch4 - Orbiter, full resolution solution...
« on: May 07, 2011, 05:42:35 pm »
Hi all -
I've got an iPodTouch4 that's been running in the reduced-res mode (480x320).  I'm not sure if the full-res mode (960x480) has been implemented yet (seem to recall there still issues getting it working).

I've just made these changes below, and the full-res version is now running on my system, and it looks very nice.  (Very sharp/clear text).

In these files:
/var/www/lmce-admin/weborbiter/
        login.html
        weborbiter.html
        weborbiter_select.html

Change this line:
<meta name="viewport" content="width = device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />

To this:
<meta name="viewport" content="width = device-width, user-scalable=no, initial-scale=0.5, minimum-scale=0.5, maximum-scale=0.5" />


I believe the iPhone4/iPodTouch4 do an automatic doubling of the scale, so setting the scale to 0.5, causes it to ultimately be 1.0 on the device.

This might not be the proper way to address fix this, but if you've only got iPhone4 orbiters, this is a quick way to get full-res to work.  :-)

Marie.O

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Re: iPhone4/iPodTouch4 - Orbiter, full resolution solution...
« Reply #1 on: May 08, 2011, 02:18:36 pm »
A better idea would be to change the resolution in webadmin for your weborbiter device.

totallymaxed

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Re: iPhone4/iPodTouch4 - Orbiter, full resolution solution...
« Reply #2 on: May 10, 2011, 11:50:12 am »
Hi all -
I've got an iPodTouch4 that's been running in the reduced-res mode (480x320).  I'm not sure if the full-res mode (960x480) has been implemented yet (seem to recall there still issues getting it working).

I've just made these changes below, and the full-res version is now running on my system, and it looks very nice.  (Very sharp/clear text).

In these files:
/var/www/lmce-admin/weborbiter/
        login.html
        weborbiter.html
        weborbiter_select.html

Change this line:
<meta name="viewport" content="width = device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0" />

To this:
<meta name="viewport" content="width = device-width, user-scalable=no, initial-scale=0.5, minimum-scale=0.5, maximum-scale=0.5" />


I believe the iPhone4/iPodTouch4 do an automatic doubling of the scale, so setting the scale to 0.5, causes it to ultimately be 1.0 on the device.

This might not be the proper way to address fix this, but if you've only got iPhone4 orbiters, this is a quick way to get full-res to work.  :-)

I would suggest downloading the Dianemo iOS Orbiter 1.1 from the Apple App store - its a free download. Our iOS app will run at full resolution on all iOS devices. See the Wiki here for some additional info on the new 1.1 release; http://wiki.linuxmce.org/index.php/Dianemo_iOS_Orbiter

All the best


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pigdog

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Re: iPhone4/iPodTouch4 - Orbiter, full resolution solution...
« Reply #3 on: May 10, 2011, 12:18:52 pm »
Nice!

Cheers.