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Messages - Matthew

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Developers / Re: Mobile Orbiters
« on: February 04, 2008, 04:40:25 am »
Well, with a screen size of 120x80, it's pretty hard to read ;)
Also, how are we to transmit keystrokes to the weborbiter?

I wouldn't use the same Web Orbiter image on a mobile device over WAP. I'd use a smaller image, and let people click on their phones the way they do on a screen.

But if you've got a real Mobile Orbiter that will be done anywhere close to converting the Web Orbiter, that's a welcome addition.

Users / Re: LMCE as DNS Server?
« on: February 04, 2008, 03:14:47 am »

Developers / Re: HOWTO local authoritive dns with dhcp updates
« on: February 04, 2008, 03:09:29 am »
This config is really handy. Do you want to make a wiki article out of it, and maybe link it from Network Settings and DHCP articles?

Developers / Re: to SVN?
« on: February 04, 2008, 12:47:36 am »
However, the SVN version (and therefore the local checkout) is 2 months old code, while that version attached to the Mantis bug is different. So to rephrase that question more precisely, how come the current version of is not in SVN?

How did you get the "2 months old code" information? My log shows that last two updates were at:
r19507 2008-01-25
r19474 2008-01-22

Plus the version 19474 is the same as attached to Mantis:
Code: [Select]
$ svn up -r19474
Updated to revision 19474.

$ md5sum


$ md5sum /home/user/Desktop/
123b4371e1e2d19e6f04ed0eb0cc0f4c  /home/user/Desktop/

The r19507 seems to be one-line fix for different issue:
Code: [Select]
$ svn diff -r 19474:19507
---   (revision 19474)
+++   (revision 19507)
@@ -280,3 +280,6 @@
+# fix some permisions
+`chown asterisk.asterisk /usr/share/asterisk/agi-bin/*`;

The two different SVN repos, and , are out of sync:

Code: [Select]    7.9 kB  1326  2 months  danielk:  Refs #3. Merges src directory from pluto sources.
Code: [Select]
(download CharonMedia version with Firefox)
# md5sum
(download version with Firefox)
# md5sum
(download Mantis version with Firefox)
# md5sum

There seem to be 3 different versions of , even though I guess I should be using the version.

Developers / Re: Mobile Orbiters
« on: February 04, 2008, 12:13:11 am »

Aye Karumba!

I swear, it seems like the only reason you post is to get your post count up...

now now, don't get all upset.... you deserved that one...

I suppose you've also got a good reason not to use the Web Orbiter as a Mobile Orbiter.

Developers / Re: Mobile Orbiters
« on: February 02, 2008, 07:54:00 pm »
Is some one working on the mobile orbiters, is there a way to make them work, will java be a good solution, or flash.

native applications i think are out of discussion  but a java will work on most modern phones s60, wm6

is there a place to find the sources ??

will a bounty for this project will help the community to regain the mobile orbiter in a phone.

What about a super lightweight Mobile Orbiter that's just the Web Orbiter available over WAP?

That seems like the fastest way to get to at least basic functions. If someone wants to upgrade that kind of Mobile Orbiter, I'd love to see it work over local Bluetooth rather than over the WAP WWAN.

Developers / Re: to SVN?
« on: February 02, 2008, 07:10:50 pm »
I see that Ender fixed  Mantis bug#3839: Cisco 7970 does not come up after configure with a new . Any reason it's not in SVN, where we could get it with the rest of 0710b3?

(I'd PM Ender, but their mailbox is full.)

It is in SVN  :) Look at the folder:

Yeah, and I've got it locally. Don't know how I missed it with find and locate.

However, the SVN version (and therefore the local checkout) is 2 months old code, while that version attached to the Mantis bug is different. So to rephrase that question more precisely, how come the current version of is not in SVN?

Users / Re: Help with gigabit network...
« on: February 02, 2008, 04:50:10 pm »
There's nothing special about gigabit switches, except they usually don't have "uplink" ports, as every port can now autodetect whether it's connected to a simple host or to another switch. The rest of your question is probably answered in the wiki article Network Settings and those linked from it.

In short, the LMCE Core's inside LAN segment gets the LMCE DHCP server and its UPNP configs. Its outside LAN segment doesn't serve DHCP, but has a DHCP client that gets DHCP info from the existing LAN's DHCP server (just for routing the the Core and its LAN to the rest of the outside LAN and the Internet).

If the remote keypad for the amp really works, that's great. If it can somehow be controlled by a remote without an MD in the room in which the media is being controlled, that's great, too. If that can be a single universal remote controlling all of LMCE, that's really great. I think a Bluetooth remote could work, especially with some repeaters (not necessarily in every room).

Would it also not be a good thing to have the option to build YOUR system the way YOU want to build it? Perhaps using LMCE "build it with X10 sensors, extra amplifiers, etc.", or NuVo, or Russound, or, or Niles, or I don't see why having the option is a bad thing. Unless of course there is a "my plan is better than your plan" issue.

I'm not saying my plan is better than yours. I'm just presenting my plan and pointing out how it's different. One of the best features of LMCE is its flexibility. Comparing the different solutions built on the platform helps pick the right one for each of us.

Users / Re: COMING SOON: MAME Media Type
« on: February 01, 2008, 05:33:05 pm »

and if you hit esc, the watchdog thread will catch it and do the same thing.

that is,

it will stop the media type entirely, and the orbiter will return to nothing playing (Photo_Screen_Saver will resume).

Seems to me that if the games are in a playlist, then quitting out of one would start the next one in the list, rather than exit the playlist.

Users / Re: COMING SOON: MAME Media Type
« on: January 31, 2008, 10:30:02 pm »
no, because there is no way to get at that within MAME. for all it knows, it is an emulator, maintaining a self contained state machine. So I just select the playlist view to get at the next game in my favourites list.

Can you quit MAME (and its process dies) from the LMCE UI? What happens next if you do?

Developers / Re: linuxmce and PS3
« on: January 31, 2008, 10:28:55 pm »
if a (of course not deluxe designed) native build environment is enough for a first start you may want to try this on your ps3:

Code: [Select]
apt-get install subversion make g++ libmysqlclient15-dev
svn co

you need to bootstrap some things like SerializeClass, PlutoUtils, RA, DCE

that will help to fix the Makefiles until you have MakeRelease_PrepFiles running:
Code: [Select]
find . -iname Makefile -exec sed -e 's/<-mkr_t_compile_defines->/-DKDE_LMCE -DDEBUG -DTHREAD_LOG -DLOG_ALL_QUERIES -I\/opt\/libxine1-pluto\/include -I\/opt\/libsdl1.2-1.2.7+1.2.8cvs20041007\/include -I\/opt\/libsdl1.2-1.2.7+1.2.8cvs20041007\/include\/SD/' -i '{}' \;
find . -iname Makefile -exec sed -e 's/<-mkr_t_compile_libs->/-L\/opt\/libxine1-pluto\/lib -L\/opt\/libsdl1.2-1.2.7+1.2.8cvs20041007\/lib/' -i '{}' \;

works for me.

Best regards,

There's more instructions on other dependencies (eg. /usr/pluto/{bin,lib} ) and building and using the MakeRelease_PrepFiles tool in "    
Re: 0710b2 Build Errors

Developers / Re: linuxmce and PS3
« on: January 31, 2008, 08:38:23 pm »
Hey now, stop the flame-war here and now.  I greatly appreciate everyone's response.  This is a dev forum and I welcome any ideas and especially help.  So everyone just think zen thoughts for a moment.  Then lets get back on topic, and the topic is "How to utilize a ps3 in a linuxMCE environment".  I think the bittorrent stuff would be uber cool, but I also am not going to attempt it until I see linuxMCE boot off of the HD first.  Once that happens then I will attempt the PXEboot stuff.  And if that goes smoothly, then perhaps we can go for the torrent tricks.  But I'm also a noob when it comes to linuxMCE, right now I'm converting from a gentoo based roll your own mythtv solution.  So that means I have lots of growing pains as I learn about the linuxMCE philosophy, one of which right now is my myth backend appears to be borked [but thats the contents of  a separate post].  So here's my roadmap:

1. fix backend and test out mythtv's current capabilities on the PS3, specifically will it play back HD

2. look into upnp servers

3. attempt a compile of linuxMCE on the ps3

4. if I can get things running on the ps3 locally, then I will try and see if I can get the PXEboot stuff running

5. write the torrent client for all MD's 

All of this will be done by this weekend............... ROTFL
* thoth picks self up off of floor, wipes tears out of eyes, dusts off sleeves

OK so this is a long term roadmap, and it won't get done by this weekend. However, I do plan on making progress over steps one and two and be preparing for three by the end of this weekend.  So happy thoughts everyone, if you're here reading then you would like to be able to watch 1080p 5.1 content streamed thru the PS3 from a linuxMCE box, and that's exactly what I intend on getting done.

The PS3 is a slow build environment, mainly because of low RAM, but also I don't think gcc exploits its PPC core very well, either. You're better off cross-compiling for a PS3 target on a separate PC. Building LMCE (and all its depended apps) is a long compilation task even on a fat P4. Though other PPCs, if you can find one, are OK - just be sure to target PS3 for your final build, which is a little different from just PPC. See the PS3 linux forums, and possibly threads at (or , etc), especially from Canonical, which generates the special PS3 Ubuntu separately from the original PPC-64 used on PS3. It's one reason it might make sense to start building just an MD image, if that's a good use of your PS3.

Users / Re: COMING SOON: MAME Media Type
« on: January 31, 2008, 07:29:16 pm »
Thom, you are cool :).

I have created an initial movie of this plug-in in action:
* Playlist management/usage for keeping tabs on favourite games.
Oh yes, if you have a Fiire Chief, you can use the on-screen playlist feature. It works very well when switching between games.

Does the playlist work with a game ending to start up the next game in the list automatically?

Developers / Re: linuxmce and PS3
« on: January 31, 2008, 06:51:08 pm »
What's the problem? Make a PS3 MD kboot over HTTP to the Core. Make the HTTP URL point at a CGI that checks all the MDs in the DB for one that's not busy playing, and return an HTTP redirect (or Object Moved etc) message pointing to that MD's HTTPd.
you would only fetch a small initrd over http and change the root dev over to nfsroot.
Revising kboot to use bittorrent to MDs is harder, but doable. Making MDs de/activate in the swarm whether they're busy or not is harder, but a doable tweak. And if we're trying to get MDs to boot fast (which several are, by hibernating), and remain diskless (which is an important way to keep MDs upgraded and manageable), this is a strategy. And if we want MDs to power up/down on changing presence info (which I do), this is an infrastructure to do it.
that would need an image based install. That has to fit in ram. Or tell me how you want to distribute a shared filesystem and export that from multiple hosts with nfs. For the file sizes in a typical linux install the cluster filesystem's overhead would kill the benefit.
Booting a host is already complex because of conditions varying while the machine is off and unresponsive. Network boot management adds more complexity. But there is an architecture here that is compatible with architecture already part of LMCE. That could be even better with some swarm tech. Designing a PS3 MD is a good opportunity to think through some of that "grand design" because of the PS3's limitations (balanced by strengths when actually running). For example, PS3 has only only 512MB RAM, a single SATA connection, and no PCI, so there are stategies to netboot, use a large SATA i-RAM bank as swap, and get something closer to a 16GB PS3 than just 0.5GB. And since we're talking about managing power (and cheaper HW overall), a BitTorrent boot swarm is one way to maximize the HW and power consumption, by decentralizing away from the busy Core whenever possible.
Don't you think it would be better to even try to compile our beast on ppc than to philosophize about designing some new boot system? Simply use a nfs mount and _start compiling_. But it's easier to talk about implementing torrent in kboot.

Well, you're talking about your variant too, and I don't see you compiling it. It's not "philosophy", it's a design discussion. That was asked about by the original poster. I've got a PS3 with Ubuntu also, and I've mentioned it as MD on these forums before. It's a low-priority project for me, but if it's higher for someone else, I'm happy to share my design discussion with them.

There's some kind of bad attitude on these forums towards people, often myself, discussing advanced or "deluxe" designs for other people to try. If you want to critique the design, that's perfectly welcome. But just slamming me for discussing it with someone who's interested, leaving it there for later pickup when others are interested, is at least a waste of your time, and is really obnoxious. If you're not interested, just ignore it and work on your own priorities. Don't get rude with me for working on mine.

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