PLEASE READ BEFORE POSTING:

If you are willing to offer some compensation for a new feature or bug fix, you can use the Help Wanted forum. Start a new topic for each new feature idea, and when someone someone decides to do it, please edit the Roadmap Wiki which lists active work.
LinuxMCE Forums
June 20, 2013, 10:32:28 am GMT-1 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Rule #1 - Be Patient - Rule #2 - Don't ask when, if you don't contribute - Rule #3 - You have coding skills - LinuxMCE's small brother is available: http://www.agocontrol.com
 
   Home   Help Search Chat Login Register  
Pages: [1]
  Print  
Author Topic: A Shared Wii?  (Read 1062 times)
Tred
Veteran
***
Posts: 68


View Profile
« on: January 31, 2010, 12:58:09 am »

Just a thought; but on that note I noticed when installing the WiiMote for LinuxMCE that the only way the WiiMote actually communicates with the Wii is by Bluetooth. So if we had a capture card on the core hooked up to the Wii, couldn't we have a bluetooth receiver on the Media Director and then have the core with another bluetooth dongle sending the commands to the Wii, couldn't we use the Wii on any MD? Is this possible or would delay be too bad?
« Last Edit: January 31, 2010, 11:19:33 pm by Tred » Logged
jimbodude
Guru
****
Posts: 372


View Profile
« Reply #1 on: February 01, 2010, 07:00:16 pm »

The problem is exactly what you expected - delay.  These consoles are not designed to have their video output or remote input piped around networks.  A capture card generally causes a game-destroying delay of about 5 seconds (sometimes more), and you can add network lag on top of that...  Better bet is to put consoles in each room, and use the built-in network multi-player features.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!