Author Topic: iPhone Orbiter Design  (Read 2392 times)

posde

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iPhone Orbiter Design
« on: April 13, 2009, 03:54:27 pm »
Hello,

the past couple of weeks/month I have been thinking about an iPhone/iPod Touch orbiter. One thing where I can't make up my mind is, should I go LinuxMCE style (i.e. just use the regular basic UI), or should I go Apple style, like the iOrbiter proof-of-concept.

krys

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Re: iPhone Orbiter Design
« Reply #1 on: April 13, 2009, 04:22:53 pm »
I would be stoked to have either!

los93sol

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Re: iPhone Orbiter Design
« Reply #2 on: April 13, 2009, 08:31:32 pm »
Posde, will this mean we can use the iPhone as a mobile orbiter?  And when did I miss the boat on the iOrbiter POC?

posde

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Re: iPhone Orbiter Design
« Reply #3 on: April 13, 2009, 09:03:03 pm »
los93sol,

it does not mean anything. I am just thinking about the iPhone and iPod Touch a lot these days, as my n810 died on me. And one of the thoughts surrounding these two products is, should one shoot for a iPhone compatible look, or for a LMCE compatible look.

The trunk contains my PoC of an iOrbiter (someplace ...)

los93sol

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Re: iPhone Orbiter Design
« Reply #4 on: April 13, 2009, 09:13:12 pm »
Understood, I voted to the iPhone compatible look.  Hoping this turns into being able to use them as mobile orbiters as I would love to start using that functionality of the system beyond the web orbiter.

posde

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Re: iPhone Orbiter Design
« Reply #5 on: April 13, 2009, 09:25:29 pm »
Hoping this turns into being able to use them as mobile orbiters as I would love to start using that functionality of the system beyond the web orbiter.

I am not sure, that the iPhone needs to have a mobile orbiter. One of the things about the iPhone is, it is always connected to the net. Why limit ourselfs to the mobile orbiter functionality, when we can have a full orbiter...

los93sol

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Re: iPhone Orbiter Design
« Reply #6 on: April 13, 2009, 09:50:03 pm »
It was my understanding the a mobile orbiter actually has some functionality not available on the web orbiter.  Also, the web orbiter has an annoying refresh that must take place.  I'm not entirely sure how the symbian based mobile orbiters handle this, but for example, the house can't call and notify the web orbiter of a security breach or send notifications to the web orbiter unless I'm overlooking something (I hope so).  Those elements aside I agree a full orbiter is the way to go, and actually think a hybrid full orbiter that can receive mobile notifications is really the ultimate solution.

donpaul

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Re: iPhone Orbiter Design
« Reply #7 on: April 14, 2009, 01:44:07 am »
I have been using the web orbiter on my iPhone - or should I say not using it. I would much rather have as mobile orbiter app, that is stable and includes those features not available in the web orbiter. If it were $20 in the store - I would download it right now!

posde

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Re: iPhone Orbiter Design
« Reply #8 on: April 14, 2009, 10:03:19 am »
It is not a matter of regular web orbiter or mobile orbiter. The iOrbiter is a web app, but totally different from the web orbiter. The display resolution of the iPhone and/or iPod Touch is way to bad for a UI1 web orbiter.

posde

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Re: iPhone Orbiter Design
« Reply #9 on: April 22, 2009, 09:39:42 am »
Interestingly enough, we have only 15 people who decided to vote on the issue.

I guess the need for an iPhone/iTouch orbiter is not that big an issue as I thought. Oh well ...

totallymaxed

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Re: iPhone Orbiter Design
« Reply #10 on: April 22, 2009, 03:26:28 pm »
Interestingly enough, we have only 15 people who decided to vote on the issue.

I guess the need for an iPhone/iTouch orbiter is not that big an issue as I thought. Oh well ...

Well we are very interested in it indeed...an iPhone & iPod Touch Orbiter I think would be a very popular way of interacting with LinuxMCE.

We'd be willing to kick-start some sponsored development of this if your interested ie maybe on a similar basis to Thom's current Gyration effort.

Would you be interested? :-)

Andrew
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wierdbeard65

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Re: iPhone Orbiter Design
« Reply #11 on: April 22, 2009, 04:08:36 pm »
I haven't voted because I don't have a preference for UI design.

Now if the vote was "Is it worth creating an iPhone Orbiter app?" I suspect you would get a much higher response  ;)
Paul
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posde

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Re: iPhone Orbiter Design
« Reply #12 on: April 22, 2009, 04:38:40 pm »
wierdbeard65,

there was still the choice other ;)

totallymaxed,

I do not even have an iPod Touch nor iPhone. And I do not want to put any kind of pressure on me, by committing to a time frame (and someones sponsoreship). Looking at my proof of concept, I am wondering, how much of the regular functionality should be on such an orbiter. i.e. it is fairly easy to complete media browsing, room selection and automation scenario selection. Getting into telecom and security is a different beast all together. One, where my current way of thinking wont work.

hari

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Re: iPhone Orbiter Design
« Reply #13 on: April 22, 2009, 04:48:06 pm »
send me a mac with more than 1024x600 screen size :-p

i've the sdk/developer certificate here...

br, Hari
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totallymaxed

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Re: iPhone Orbiter Design
« Reply #14 on: April 22, 2009, 04:53:03 pm »
send me a mac with more than 1024x600 screen size :-p

i've the sdk/developer certificate here...

br, Hari

Out of interest...apart from making development easier... what stopping you with a screen size of 1024 x 600?... :-)

Andrew
Andy Herron,
Convergent Home Technologies Ltd
United Kingdom

Read My Blog; http://ellipticalcurve.com

Contact me for Smart Home consulting advice here;
@herron on Twitter, totallymaxed+consulting@gmail.com via email or PM me here.

Get a Dianemo S License: http://forum.linuxmce.org/index.php?topic=8880.0
iOS Orbiter: http://wiki.linuxmce.org/index.php/Dianemo_iOS_Orbiter
Follow us on Facebook: https://www.facebook.com/pages/Dianemo-Home-Automation/226019387454465

Sales & Info:
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