I was glad to see LMCE announce it is releasing an upgrade based on Gutsy/7.10. Playstation3 is officially supported by Ubuntu, and 7.10 (their second PS3 release) had some real improvements on the PS3 platform. Is there any specific work in the LMCE project that targets the PS3 specifically?
The PS3 has unusual HW (that has meant some bugs in its Ubuntu distro) not limited to its unique Cell CPU, but also its Blu-Ray player, builtin Bluetooth, WiFi, HDMI output, and limited RAM. Its RSX graphics chip is locked out from Linux access by the Hypervisor virtualization container (in which either GameOS or Linux runs), and very little is yet exploiting the Cell's primary resource, it's SPUs (DSPs) that are the reason it's in the PS3. So all graphics is running on the same 3.2GHz PPC as is running the rest of the OS - ie. no HW graphics except the conversion of the framebuffer memory to HDMI output. Combined with the limited RAM, that bottlenecks multimedia very slow when running code not built or highly configured to work around the PS3 limits, to exploit its balancing strengths. And conversely, the multimedia processing slows the rest of the OS. For now, anyway, while Linux and the PS3 HW still are barely fitted together.
PS3 would be perhaps the perfect multimedia hub for LMCE, in no small part because it's subsidized by Sony to sell for only about $500, and has extremely consistent (if unique) HW, like any "game console". Also because it's got HW for LMCE features built in, including Blu-Ray etc. If LMCE can work around the limited RAM, and perhaps exploit/assist the existing independent projects to port functions (like OpenGL) to the SPEs, it would have functions available only in custom high-end PCs costing $3000, probably more.
So is there any work in the LMCE project that's making LMCE run on PS3 as best it can?