I think we all want to see media playback on hand-held devices, and I have some ideas regarding this that I thought I'd share.
First, we may have problems with the media formats supported on various devices. Android for instance, does not play flac files (afaik). And when you think about video files, I suspect it will be even more limitations (given the large number of format available).
So we have two options: use the native android media playback system, or implement a layer on top of that to support more formats. I don't know if qt-media uses the native android media system or adds support for more formats on its own, so using that may or may not be an advantage in this regard.
Using the native playback system will probably be more power-efficient than implementing decoding support, as hardware acceleration exists for the first option.
Adding decoding support for the same formats as the "standard" LMCE devices like Xine and Squeezeboxes to android or other devices will probably not be feasible.
Realizing that playing media seamlessly to hand-held devices probably needs transcoding, we are very much approaching what UPnP are attempting to do. Several of the media servera available do some kind of transcoding.
UPnP clients are available for android already, so they could be used for our purpose. What is missing in this picture is a LMCE-UPnP bridge.
During my work with the LMCE-Coherence media backend (which is still not released), I played around with the idea that we could create a bridge that exposed UPnP devices to LMCE and allow them to be added as a media player device in LMCE. I did not do any experiments regarding this, but I didn't find any show stoppers either.
Using this approach will enable us to use existing frameworks (UPnP clients/renderer on the device, UPnP media server - coherence), and also give us other benefits as well (possible to add other playback devices supporting UPnP).
I'm not saying what we should do, but simply stating that there are alternative ways to creating a new media player for Android. Maybe we end up doing both, just to see which approach works best. I will probably do the UPnP stuff anyway at some point, to support playing on UPnP clients.
This post is long enough already, but I can elaborate on the idea if anyone wants to listen.