LinuxMCE Forums
May 23, 2013, 06:43:15 pm GMT-1 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Rule #1 - Be Patient - Rule #2 - Don't ask when, if you don't contribute - Rule #3 - You have coding skills - LinuxMCE's small brother is available: http://www.agocontrol.com
 
   Home   Help Search Chat Login Register  
Pages: [1]
  Print  
Author Topic: 16-bit Game Console (SNES, Genesis, TG16) support added to Game Player.  (Read 1304 times)
tschak909
LinuxMCE God
****
Posts: 5101

DOES work for LinuxMCE.


View Profile
« on: June 20, 2011, 02:45:02 am »

I have uploaded a new video: http://www.youtube.com/watch?v=WVGyzCIT8SE

I have added support for the Following game systems to the LinuxMCE Game Player:

* Super NES / Super Famicom
* Sega Genesis / MegaDrive
* TurboGrafx-16/PC Engine/SuperGrafx

as before, these game types are integrated within the system, and afford all of the functionality shown in previous videos, and come with box art.
Logged
grind
Veteran
***
Posts: 54


View Profile
« Reply #1 on: June 20, 2011, 10:12:22 am »

Wow, you're incredible!

As there is a feature-freeze do you have a timeline in which version we can expect to see these new emulators?

Thanks!
Nicolai
Logged
bongowongo
wants to work for LinuxMCE
**
Posts: 826



View Profile
« Reply #2 on: June 20, 2011, 10:16:06 am »

I am not sure if this falls under the feature freeze as MAME is already a part of 0810.
Logged
grind
Veteran
***
Posts: 54


View Profile
« Reply #3 on: June 20, 2011, 11:37:07 am »

Would be perfect it it will be impleted although there is a freeze... Wink

One pretty stupid question:
The MD is the one to provide the performance for emulating the games isn't it?
I'm just asking because at the moment i am using a hybrid but i am planning to buy an additional MD.
Will a Dual-Core-Atom still be sufficient for SNES-Games? Maybe also for N64 as soon as 64-Bit consoles are implemented as well?

Thanks and regards,
Nicolai
Logged
tschak909
LinuxMCE God
****
Posts: 5101

DOES work for LinuxMCE.


View Profile
« Reply #4 on: June 20, 2011, 02:46:50 pm »

The emulators run on the media director.

-Thom
Logged
Schmich
Veteran
***
Posts: 116


View Profile
« Reply #5 on: June 20, 2011, 02:54:55 pm »

Awesome, great work. Soon time to buy a USB gamepad it seems =) Btw: do these require us to get a BIOS for each console? I've only played around with PCSX2 which has that requirement due to legalities.
Logged
tschak909
LinuxMCE God
****
Posts: 5101

DOES work for LinuxMCE.


View Profile
« Reply #6 on: June 20, 2011, 03:01:55 pm »

Some systems do, some don't. MESS is used as the engine, so do some googling. Wink

-Thom
Logged
SpiderSprog
Regular Poster
**
Posts: 30


View Profile
« Reply #7 on: June 20, 2011, 04:22:13 pm »

Great work Thom!

Thanks, for your continued work on the emu support
Logged
tschak909
LinuxMCE God
****
Posts: 5101

DOES work for LinuxMCE.


View Profile
« Reply #8 on: June 20, 2011, 04:24:21 pm »

What? I had to get past the 8-bit systems to get any attention in this area? Tongue Smiley

-Thom
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!