Author Topic: 16-bit Game Console (SNES, Genesis, TG16) support added to Game Player.  (Read 5323 times)

tschak909

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I have uploaded a new video: http://www.youtube.com/watch?v=WVGyzCIT8SE

I have added support for the Following game systems to the LinuxMCE Game Player:

* Super NES / Super Famicom
* Sega Genesis / MegaDrive
* TurboGrafx-16/PC Engine/SuperGrafx

as before, these game types are integrated within the system, and afford all of the functionality shown in previous videos, and come with box art.

grind

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Wow, you're incredible!

As there is a feature-freeze do you have a timeline in which version we can expect to see these new emulators?

Thanks!
Nicolai

bongowongo

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I am not sure if this falls under the feature freeze as MAME is already a part of 0810.

grind

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Would be perfect it it will be impleted although there is a freeze... ;)

One pretty stupid question:
The MD is the one to provide the performance for emulating the games isn't it?
I'm just asking because at the moment i am using a hybrid but i am planning to buy an additional MD.
Will a Dual-Core-Atom still be sufficient for SNES-Games? Maybe also for N64 as soon as 64-Bit consoles are implemented as well?

Thanks and regards,
Nicolai

tschak909

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The emulators run on the media director.

-Thom

Schmich

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Awesome, great work. Soon time to buy a USB gamepad it seems =) Btw: do these require us to get a BIOS for each console? I've only played around with PCSX2 which has that requirement due to legalities.

tschak909

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Some systems do, some don't. MESS is used as the engine, so do some googling. ;)

-Thom

SpiderSprog

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Great work Thom!

Thanks, for your continued work on the emu support

tschak909

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What? I had to get past the 8-bit systems to get any attention in this area? :P :)

-Thom