Author Topic: Touch Orbiter - a new approach to Touch Based Orbiters  (Read 39989 times)

uplink

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #45 on: August 03, 2010, 05:26:37 pm »
I don't seem to have forgotten anything.

hermanvh

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #46 on: August 03, 2010, 09:33:31 pm »
No solution either, will continue to search......

daballiemo

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #47 on: September 18, 2010, 08:28:36 am »
So I had a go for my Eken M002 (http://wiki.linuxmce.org/index.php/Eken_m002) after I put WinCE6 on it. Ran into some minor errors when building Gecc (had to take the "use mirror bla bla" parts of for the script to work. So now I have the software on the Eken and wonder what to do now:

1) when using the orginal port number in the orbiter.ini file it says: Not Connected
2) when using the portnumber I defined in the proces to get my Eken running on weborbiter 2.0 it just sits there with the little waiting thingy in the middle of the screen. ("unable to load png")

did I miss something  ???? Clearly I have to configure something on the core for the Touch Orbiter to talk to, ie create a TouchOrbiter child with an attached proxy_orbiter? There is no device category TouchOrbiter however.

btw can the UI1 shown on the wiki be implemented too  ;D?
« Last Edit: September 18, 2010, 09:42:31 am by daballiemo »
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uplink

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #48 on: September 18, 2010, 06:14:58 pm »
2) when using the portnumber I defined in the proces to get my Eken running on weborbiter 2.0 it just sits there with the little waiting thingy in the middle of the screen. ("unable to load png")

Sounds like you missed the issue that the WinCE Touch Orbiter can't decode JPEG data, which is the default for the Web Orbiter. You'll have to set the Quality DeviceData to 100 to force PNG data to be generated, which the WinCE TabletOrbiter can decode. Don't forget to reload the router after you change the Quality value.

daballiemo

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #49 on: September 18, 2010, 06:22:37 pm »
Uplink,

thx for trying to help. Is the option you mention the "ImageQuality" in the generic proxy orbiter screen of webadmin?

rgds

Han
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uplink

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #50 on: September 18, 2010, 06:24:35 pm »
thx for trying to help. Is the option you mention the "ImageQuality" in the generic proxy orbiter screen of webadmin?
Yes, that's the one

daballiemo

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #51 on: September 18, 2010, 06:49:02 pm »
Uplink,

that did the job, not sure why I missed this. Didn't see it in the wiki or the thread

tx

Han
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tschak909

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #52 on: September 18, 2010, 06:57:05 pm »
Guys, here's a suggestion, (Uplink included)

Let's make some new orbiter device templates, that can be created with a CMD_New_Orbiter command, that could be sent from the unorbiter.

Why?

So that we can:

* Automatically set PNG as needed by OSes that can't read JPEG
* Resolution sizes, perhaps,
* etc.

Anything we can automatically determine, SO THAT WE DON'T HAVE TO MANUALLY GO IN AND SET DEVICE DATA!

Come on guys, we have this architecture. LET'S USE IT!

-Thom

uplink

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #53 on: September 18, 2010, 07:03:51 pm »
Thom, I'm quite in a mood of slashing my wrists right now, for no good reason, and I get this mood each time I want to do something for this system, not sure why. I did this Touch Orbiter thing on a whim, for quick and dirty way of getting more devices with Orbiters on them in a snap, and get other people to write similar code for other platforms, for an instant explosion of supported devices.

tschak909

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #54 on: September 18, 2010, 07:16:08 pm »
Dude, I wasn't trying to make you depressed, or anyone else for that matter.

I am trying to get people to try and make the process of using these proxy orbiters plug and play process.

we have:
is entirely text
* the ability to detect screen resolution
* the ability to select a skin
* the ability to select users to use this orbiter
* the ability to detect whether PNG or JPEG is supported

This can be funneled into a New Orbiter DCE command to the Orbiter PlugIn, which, when coupled with two new device templates:

* Proxy Orbiter - PNG Images
* Proxy Orbiter - JPEG Images

with the ImageQuality device data set appropriately,

This can all be made plug and play.

-Thom

daballiemo

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #55 on: September 23, 2010, 08:30:16 pm »
We'll I am not that good in the thing Thom is saying, but I am an "experienced" user so I put the application I build myself using the wiki on my cough, cough Windows mobile 6.5 phone and....

it works  ;D
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totallymaxed

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #56 on: September 23, 2010, 09:15:21 pm »
We'll I am not that good in the thing Thom is saying, but I am an "experienced" user so I put the application I build myself using the wiki on my cough, cough Windows mobile 6.5 phone and....

it works  ;D

Hey thats great... :) let us know more about what you did etc

All the best


Andrew
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daballiemo

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #57 on: September 23, 2010, 10:53:25 pm »
Andrew,

nothing special. Build the app according to the wiki. Put the arm directory on the SD and away I went. Make sure I had the right port and the image quality was set to 100. My phone is a HTC Touch2 to be exact.

The interface that shows on the wiki is it available for Linuxmce user and how do I get it?

rgds

Han
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totallymaxed

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #58 on: September 23, 2010, 10:59:53 pm »
Andrew,

nothing special. Build the app according to the wiki. Put the arm directory on the SD and away I went. Make sure I had the right port and the image quality was set to 100. My phone is a HTC Touch2 to be exact.
Hi Han,

Re Above.
Would you mind just creating a quick wiki page to document for others the steps you took...even though simple & straight forward they will be of great value in the Wiki.
Quote

The interface that shows on the wiki is it available for Linuxmce user and how do I get it?
Unfortunately the Orbiter UI Skin you see in the Touch Orbiter & Web Orbiter 2.0 pages is only available as part of a Dianemo or Cascade system.
Quote
Andy Herron,
CHT Ltd

For Dianemo/LinuxMCE consulting advice;
@herron on Twitter, totallymaxed+inquiries@gmail.com via email or PM me here.

Get Dianemo-Rpi2 ARM Licenses http://forum.linuxmce.org/index.php?topic=14026.0

Get RaspSqueeze-CEC or Raspbmc-CEC for Dianemo/LinuxMCE: http://wp.me/P4KgIc-5P

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http://www.dianemo.co.uk

daballiemo

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Re: Touch Orbiter - a new approach to Touch Based Orbiters
« Reply #59 on: September 24, 2010, 07:01:19 am »
http://wiki.linuxmce.org/index.php/Touch_Orbiter_for_the_HTC_Touch2_mobile_phone

Will try to add some pics if I can find another camera ;-)

br

Han
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