« Last post by totallymaxed on September 09, 2014, 05:29:16 pm »
This can be a very good development. Certainly interested!
Some initial questions that arise are:
1) what is the license going to be? GPL3?
2) what will be the business model afterwards (so people know what to expect of the continued support)
3) what are the next steps / progressions we can expect from your team once the kickstarter project is done
All elements of Open Dianemo which we use and distribute under open licenses (GPL, MIT etc) will continue to be available under these licenses. Some components of Open Dianemo code (yet to be defined) will be released under GPLv3. Key software components (again yet to be defined but likely to be the Athena Orbiter, Athena media layer and other components that support these) will be released under a Dianemo Public License. The Dianemo Public License will enable a free for personal use version (source code will be provided for all components) but restrict a corporation or reseller/installer from taking the code and re-branding it and or selling and distributing it without our consent (gained by paying the appropriate licensing fee).
We hope the above strikes a reasonable balance that allows anyone to do what they want with Open Dianemo personally and if they want to do something commercial then we will have a range of licensing options for those people too.
We will support the code base as we do now and will provide a mechanism for code to be contributed back too. How code contributions from outside to the DPL code elements will be handled is still being worked out but we will have a mechanism for that too. Updates will be pushed out, again as we do now, and any user with an installation will be able to access those updates.
We will be announcing some enhanced goals for Open Dianemo in the coming weeks - initially mostly driven by our internal needs as a company. This will provide a predictable development path to all. We will also encourage development from the community and we will have a process through which community engineered code/fixes will be integrated back into builds.
All the best