USB-Gamepad is detected and two devices are created, usb-gamepad & usb-gamepad remote.
Use as controller for onscreen orbiter works very well however the device is not "grabbed" by the game player. When a game is being played pressing back still brings up the onscreen UI.
I overcome this problem by using the remotes exclusively for gameplay by disabling "usb-gamepad remote" and deleting its key settings.
MicroSoft Plug & Play Game Pad (part no. X04-97602)
Comfortable, very much like a madcatz 'stretched' PS2 remote feel. 4 buttons with L & R triggers. D-pad is not analog but works well for older titles using very clean UP, DOWN, etc etc without rolled diagonal inputs being common. Good little gamepad for people who prefer very deliberate key presses, also the most simple of my game pads as in it doesn't require toggling between modes or having too many unused buttons. Short usb cable requires an extension to play comfortably
Game Foundry USB GAME PAD (G60310A)
Used as my main living room gamepad, dual analog (doubling as buttons 9 & 10), d-pad, esc & enter located centrally where start select would be, 4 front buttons, 2 L & 2 R shoulder buttons, "mode" button. The mode button toggles use of the analog controls which for most of the games playable currently are just a tad over sensitive. Pressing down on the analogs for buttons 9 & 10 is disabled when "mode" is not illuminated. Some titles for reasons I have not resolved also require "mode" while others do not, regardless of if d-pad or analog stick is used... Good cord length does not need an extension in small to medium rooms.
GameStop branded Mad Catz Xbox 360 wired controller
Horrible, sorry I have nothing good to say about this controller under lmce as a gamepad remote. As a orbiter remote I have nothing short of 4 letter words about it. The sensitivity is just so high that trying to select Lights on UI2 could easily end up bringing up KDE desktop! Maybe for some of the later MegaDrive games this could be useful but I haven't come across a use for it yet.