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Pages: 1 [2]
16
Installation issues / Re: Can't ping or login to LinuxMCE server.
« on: July 03, 2009, 08:24:39 am »
Thanks, Thom!
Yes, it's really caused by firewall rule. It works fine once I disabled firewall in WebAdmin

17
Installation issues / Can't ping or login to LMCE server.
« on: July 01, 2009, 08:58:43 am »
We first installed Kubuntu-0810 in a Dell G280 with 2 NICs, everything works fine for either ping outside of this Linux server or ping this server from outside. After installed LMCE-0810, the ping/ssh to Linux Server did NOT have response, but ping/ssh to outside from this Linux server still can work. Has anyone encounter such problem? and any comments?

Thanks,
Eric

18
Have following problem: following message keep scrolling on screen and didn't have KDE/Orbiter appear:
Device $DEVICE ($DESCRIPTION) no DCE, going after the children

Environment:
LinuxMCE0810 alpha2
Have setup the build environment according to wiki

Anyone had encountered such issue before?

19
Developers / Re: All the libraries of linuxmce open source?
« on: June 29, 2009, 09:58:59 am »
I followed the 0810 instructions, the prepare.sh need more than 30 hours to download.
http://wiki.linuxmce.org/index.php/Building_LinuxMCE_0810

My question is: are all these packages necessary to build lmce-0810? Since I need take care of the build essentials if I want to do porting to ARM.

Back to my 1st question in previous post:
Since the Orbiter can run on Nokia Mobile (with ARM HW), has the lmce build included Orbiter compiling for ARM HW? Or it's generated through web admin by other methods?

Thanks a lot for all your great answers and efforts!

20
Developers / Re: All the libraries of linuxmce open source?
« on: June 27, 2009, 03:18:27 am »
Thom,

So you mean only the DCE/DCERouter can be built on ARM/PPC CPU, other applications like MythTV, Xine, VideoLan, Motion, Orbiter. Is there any experts have the experience build on ARM? Such as cross-compile enviroment...


Another questions:
1. Since the Orbiter can running on Mobile (ARM), PDA etc, is this mean Orbiter can build on ARM or Orbiter will use Java for Mobile when generating from Web Admin?
2. If we use a Nokia Mobile running the Orbiter which through wireless connected to LMCE Core, once Orbiter instruct play a video, will the video shown in Mobile through stream?


Thanks,
Eric

21
Developers / Re: All the libraries of linuxmce open source?
« on: June 26, 2009, 06:22:06 pm »
http://wiki.linuxmce.org/index.php/Setting_Up_A_Development_Environment
- if you have already compiled the sources, the make wo'nt install some packages required(since they are supposed to have already been installed). thus you need to run in trunk/
"make clean
cp /usr/pluto/lib/* /src/lib/ -R"

Is it possible to build LinuxMCE on ARM CPU instead of x86 CPU?

Thanks,
Eric

22
Developers / Re: All the libraries of linuxmce open source?
« on: June 26, 2009, 04:55:09 pm »
When we setup build enviroment, we always request copy following libraries from /usr/pluto/lib which had been pre-compiled to /src/lib:
libpluto_main.so
libpluto_media.so
libpluto_security.so
libpluto_telecom.so

Questions are:
1. Is it possible to rebuild these libraries through LinuxMCE source code?
2. Further more, is it possible to build these libraries or LinuxMCE on ARM CPU instead of x86 CPU?

Thanks,
Eric

23
Installation issues / How to switch LinuxMCE from UI2 to UI1
« on: June 24, 2009, 12:07:42 pm »
I installed 0810 on a Dell D600 laptop, unfortunately I selected Overlay for the UI, and the UI can not be correct displayed, how can I switch back to Basic UI1 without reinstall the whole system >:(?

Thanks,
Eric

24
Developers / Re: Anyone have experience with a new Media Plugin?
« on: June 24, 2009, 10:39:28 am »
Thom,

Is following steps are correct for adding a new device/plug in?
-----------------------------------------------------------
1. Add a Device Template through LinuxMCE Web Admin, and the Device Template will be written to pluto_main DB
2. Use DCEGen tool to automatically generate the C++ code based on the Device Template Id which stored in pluto_main DB
3. Manually wrap the app/plug ins interface consistent with the DCE protocol since the app/plug in need communicating with DCERouter
  Notes: For non-open source app/plug ins, they must can be simply communicated via the DCE protocol
4. Use OrbiterGen to automatically generate the C++ code which incorporate the new added Device (app/plug in) to UI DB
5. Then we can co-related the Device (app/plug ins) with the new designed UI

If I create a media plug in, need I must create a media player pair? And I don't think there have communications between plug in and player(such as Xine/MythTV), am I right?

Could you shed some light on adding a new APP SW plug in?

I attached a PPT to describe the wrapper works for new plug in or devices, any comments?

Thanks,
Eric

25
Developers / Re: Using HADesigner: The Screencasts
« on: June 24, 2009, 10:37:30 am »
Thom,

basically, these code bits sit on the core, and on each media director respectively
[ERIC] I think Game_Plugin sit on the core, and Game_Player sits on the MD, am I right? And is the following flow correct?

DB<-->DCERouter<-->Game_Player(MD) <--> Game SW
DB<-->DCERouter<-->Game_Plugin <--> Game SW

So there didn't have communication between Game_Plugin and Game_Player, right?

Sorry to bring to you so many questions!


Thanks,
Eric

26
Developers / Re: LinuxMCE-0710 build errors
« on: June 23, 2009, 08:04:01 am »
Thom,

Yes, I want to setup a development environment.  Thanks a lot for your suggestions, I will try to setup 0810, will bug you later ;)

Thanks,
Eric

27
Developers / LinuxMCE-0710 build errors
« on: June 23, 2009, 05:52:24 am »
All,

Not sure whether there is a page about build dependancies.
I download the LinuxMCE0710SRC and make build under Kubuntu 710.

cd src/
make

After struggling with some dependancise, there is one blocked me as below. Do you know which lib package should I install?

Any info will be highly appreciated.

make[1]: Entering directory `/home/linuxmce/LinuxMCE-0710/src/File_Grids_Plugin'
g++ -c -I.. -I../DCE   -I/usr/include/mysql -DUSE_MYSQL_WRAPPER -Wall -fPIC -ggdb3  File_Grids_Plugin.cpp -o File_Grids_Plugin.o
File_Grids_Plugin.cpp:51:29: error: attr/attributes.h: No such file or directory
File_Grids_Plugin.cpp: In member function ‘DCE::DataGridTable* DCE::File_Grids_Plugin::FileList(std::string, std::string, void*, int*, std::string*, DCE::Message*)’:
File_Grids_Plugin.cpp:450: error: expected primary-expression before ‘,’ token
../Media_Plugin/MediaListGrid.h: At global scope:
../Media_Plugin/MediaListGrid.h:117: warning: ‘bool FileBrowserInfoComparer(FileBrowserInfo*, FileBrowserInfo*)’ defined but not used
../Media_Plugin/MediaListGrid.h:134: warning: ‘bool FileBrowserInfoComparerLastViewed(FileBrowserInfo*, FileBrowserInfo*)’ defined but not used
make[1]: *** [File_Grids_Plugin.o] Error 1
make[1]: Leaving directory `/home/linuxmce/LinuxMCE-0710/src/File_Grids_Plugin'
make: *** [plugins] Error 2

Thanks,
Eric

28
Developers / Re: Using HADesigner: The Screencasts
« on: June 21, 2009, 01:10:25 pm »
Thom,

Your screencasts really helpful, thanks a lot!

I have question regarding 03_ui2_popup_part_1.ogg, how can you inserted the lmce game plug in code/db level? Or there have related posts to introduce how to add new plug ins?

Thanks,
Eric

29
Developers / Re: Using HADesigner: The Screencasts
« on: June 13, 2009, 06:28:57 pm »
 ;)I am a newbie to LinuxMCE, I want to customize the Orbiter skin and seems it can be customized. Can anyone help to summarize the steps need to do or point out which post should I refer to? Thanks a lot!

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