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Messages - Enigmus

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31
Feature requests & roadmap / Re: Asterisk 1.8 Support Google voice.
« on: November 09, 2010, 04:40:47 pm »
I don't suppose we have a wiki for setting up GVoice with Asterisk?

32
Users / Re: Android Touch Orbiter
« on: November 06, 2010, 08:44:22 pm »
Will bluetooth support make it on the road map for this application.  My wireless is not part of my trusted network.  I'd rather not go through the whole ssh tunneling to utilize the app.  Though I suppose if that native authentication works it's way in, that would ease the issue.

33
Users / Re: Coverart search no longer works
« on: November 06, 2010, 12:30:11 pm »
I have the same issue.  My amazon searches generally return 0 results.  The IMDB return results with no titles, no pictures, and the release date as -1.  I don't know the cause.

34
Users / Re: Android Touch Orbiter
« on: November 03, 2010, 02:29:43 pm »
This is a network application?  I thought this was a blue tooth based application.

35
Users / Re: Android Touch Orbiter
« on: October 28, 2010, 05:54:43 pm »
Is a new version coming out soon?

37
Users / Re: OpenVPN
« on: October 23, 2010, 06:07:54 pm »
Did this ever make it into the release?  If not, can we get this in as a regular feature?

38
Feature requests & roadmap / Re: feature request - Skype integration
« on: June 25, 2010, 05:57:44 pm »
Skype has apparently release an open SDK.

http://techcrunch.com/2010/06/22/skype-skypekit-sdk/

39
Feature requests & roadmap / Re: Unified log files
« on: June 04, 2010, 01:35:55 pm »
Setup a personal Splunk server and setup LMCE to dump all it's logs to that?

40
Feature requests & roadmap / Meego (was: Attitude of COOPERATION.)
« on: June 04, 2010, 01:34:26 pm »
I took a quick look at MeeGo.  It looks exciting, but it seems like it would be a lot of work to convert to a new foundation.  However, I trust you would know better then I.

41
Feature requests & roadmap / Re: Attitude of COOPERATION.
« on: June 03, 2010, 09:30:56 pm »
I appreciate the update on the status.  I would imagine that LMCE's move to LTS would be the deciding factor.  If that was done then this would be a possibility.  I hope that will become reality in the semi-near future.

42
Users / Re: Issues with VDPAU and OpenGL rendering.
« on: June 02, 2010, 01:30:02 am »
I Believe I have located the issue.  I still have to keep an eye on the issue, but it seems that the sound card I was using would only be seen by Xine on certain occasions.  I have reverted to a soundblaster live which has dropped me to stereo only sound, however, it appears that the issues I have been having are resolved.

43
Users / Re: Issues with VDPAU and OpenGL rendering.
« on: May 29, 2010, 11:30:38 pm »
I suppose that is similar, but what is happening to my MD is no video or audio plays on the system on the second boot.  When you select the media it just drops back to the photo screensaver.  I have tried auto as well it does the same thing.  I have to change it from whatever render option it is on to different one and reboot, then it will work until it reboots again.  I usually hop back and forth between OpenGL and VDPAU.  However, the situation is getting taxing.  I haven't had time to work with any other LinuxMCE features since the 810 Beta because of all the media issues I have been having.  It's starting to get to the point of me dumping the system and going to Mythtv and various other projects to get all the LinuxMCE features.  If I can just get this resolved I can stick with LinuxMCE.  Isn't there anyone out there who has run into this issue?

44
Users / Issues with VDPAU and OpenGL rendering.
« on: May 28, 2010, 03:37:17 pm »
I have been running into a couple issues on my Disk less media director.  I can use VDPAU or OpenGL fine on the first boot, but After a reboot no media will play.  After changing the rendering option on the admin page it starts working again.  This, ofcourse, is a major annoyance.  Has anyone seen this issue before or have any ideas how it could be fixed?

45
Certain games utilize the UPnP functionality to dynamically open and close ports on the firewall for gaming.  Example, Call of duty modern warfare 2.  These games may work to a certain extent under the existing implementation.  However, some game servers that would normally be accessible through UPnP and the ability to hosting Coop games will not be.

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