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166
Developers / Re: Programming Task: Learn Clutter.
« on: May 11, 2010, 01:50:33 am »
A warning: be prepared to scrap all the code we write at this stage, several times over, until we get a grip on it. That can look like duplication of work, but to me that's experience. When we get to a "Wow, we all like it" moment, we'll be ready to start the real work :D

167
Developers / Re: Programming Task: Learn Clutter.
« on: May 10, 2010, 06:09:26 pm »
Just my immediate prediction...

The entire Orbiter codebase will be dropped, and rewritten from scratch.

-Thom

Nice prediction. Quoting from the past :)

168
Developers / Re: Programming Task: Learn Clutter.
« on: May 10, 2010, 12:30:44 am »
My sample is hardcoded because it's just a first attempt to making something. I didn't have time to play enough with clutter to come up with a silly UI definition to go with it, but I may just as well do in the following days and post the new sample, with the UI definition taken out so people can move things about. Maybe I'll add a few transitions as well (2-3 screens you can bounce around).

169
Developers / Re: Programming Task: Learn Clutter.
« on: May 07, 2010, 05:45:58 am »
Check out Moovida. You may find some of this stuff in there, even if it's not written in C++.

170
Developers / Re: Programming Task: Learn Clutter.
« on: May 07, 2010, 04:39:56 am »
I made something silly that you can get from here: http://dianemo.com/clutter-orbiter-sample.tar.gz. It should NOT be used as a base (I mean, just look at the sloppy coding style). Just build it and enjoy the simple effects when you click the buttons :)

171
If you find someone with a Denon amp that he can connect to a LMCE machine, I'll help update your current Denon template so it uses my bash code instead of the ruby code. Thing is, I don't want to break the Denon template blindly in 0810. If I break it, I'd like to do so with a working system.

172
Users / Re: CIFS errors causing ugly Lag and eventually crashing!!
« on: November 17, 2009, 06:07:36 pm »
remind me to look at show_vfsmnt+0x125/0x170, iirc i've seen that elsewhere already..

Is it alright if I remind you now? Or is this fixed in 0810? :)

173
Users / Re: Call for donations for features.
« on: August 15, 2009, 12:59:04 am »
By the looks of it, you will have to find yourself a real job. Your choice is between a real job or a slave job for these guys it seems. Even freelancing looks like a better way to go.

The whole "donation" point has been missed completely. Where do I send my $10/month? Find another 199 people to do this, and you're set to go.

And I don't want any features from you to please any significant other :) I don't want you to write everything in Bash either.

Reading the posts, even RentACoder looks like a load of cash for the work you do right about now. They don't get that you're dying of starvation there.

174
Users / Re: Call for donations for features.
« on: August 14, 2009, 05:20:38 am »
Quote
how much do you spend on a night out?

What's this thing called a "night out"? Come on, you're talking to a Linux crowd here :P
I had the other guys in mind, the ones screaming from the top of their lungs: "I didn't pay for it, and I don't want to pay for it, and do it faster stoopid, 'cause my girlfriend is waiting for me downstairs to go clubbing, and I don't have time nor patience nor knowledge to fix my problem!"

175
Users / Re: Call for donations for features.
« on: August 14, 2009, 01:19:06 am »
Now, knowing this, This means, nominally, that assuming a $100 donation a piece, 20 people need to donate to complete a 20 hour project.

This can also be split up like this:
* 200 people giving $10
* 100 people giving $20
* 75 people giving $27
* 67 people giving $30
* 50 people giving $40

How many people do we have that are willing to donate a minimum of $10? How about the other figures? Not tax deductible.

In other words: how much do you spend on a night out? And can you give Thom a "night out" once a month, in cash? :) Or are you all geeks programming computers under the moon light and don't go out more than once or twice a year?

176
Users / Re: Send to all MD's in house problem
« on: February 06, 2009, 08:39:17 pm »
Strange then. Can you look at the DCERouter's log and see if the Move Media and associated messages show up properly?

177
Users / Re: Send to all MD's in house problem
« on: February 06, 2009, 03:53:21 pm »
Well, I don't know what made it not work for you guys, but it never stopped working for me. Ever. From the first post, I understand that you have two flooplands, one for each floor? I never tested that. Looks like no one did, since you can select MDs from the hidden floorplans as well, through the selected floorplan (or so the reports I get say). If you have a single flooplan, it should work fine:

1. Select the MDs you want the media on -> they get listed in a comma separated list
2. Select the stream you want to play in the selected MDs
3. See it happen

When you do this, there's a "Move Media" message sent out. That one has a list with the selected MDs, and it end up in Xine, which processes it in a "Play Media" command or something. I don't know precisely.

178
Installation issues / Re: DCERouter not starting after reboot
« on: December 07, 2008, 11:31:57 pm »
Alright, that actually looks good. That means your router shouldn't crash where it does.

179
Installation issues / Re: DCERouter not starting after reboot
« on: December 07, 2008, 10:00:03 pm »
well, run this command:

Code: [Select]
mysql pluto_main
and run those two commands, verbatim, on the prompt that you get. Be sure that the commands end with a semicolon.

Then paste the results here.

180
Installation issues / Re: DCERouter not starting after reboot
« on: December 07, 2008, 09:28:32 pm »
Actually, I'd be curious of what you did to get a broken foreign key. According to your long post, something's pointing to an inexistend entry in the MediaType table, and it does so from the MediaType_DesignObj table.

No randomly ran scripts from /usr/pluto/bin should do that.

How good are you with SQL? Are you able to join those two tables and find out what's going on?

You should run these on your database:

Code: [Select]
SELECT PK_MediaType FROM MediaType;
just to make sure the entries are all there. You should get about 26 rows with numbers from 1 to 29, with a few holes. If this is wrong, that's nasty.

If this is fine, run this:

Code: [Select]
SELECT * FROM MediaType_DesignObj WHERE FK_MediaType NOT IN (SELECT PK_MediaType FROM MediaType);
It shouldn't return anything. In my case it returns a row, because I added there, and it will probably break my build tomorrow with exactly the same error that you get.

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