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151
Users / Re: Touch Orbiter - a new approach to Touch Based Orbiters
« on: July 31, 2010, 09:22:01 pm »
Hmm... I wonder if I forgot to change a hardcoded compiler somewhere. Need to check if everything is built with the x86 compiler and nothing with the arm compiler.

152
Users / Re: Touch Orbiter - a new approach to Touch Based Orbiters
« on: July 31, 2010, 07:02:26 pm »
I build the Touchorbiter for x86 and installed it on a webdt366 with WinCE 5.0.

When starting the application it reports "No a valid Win CE application" and aborts.

Any Clue?

BR Herman

Well, I do think it says "experimental" for x86. You did copy the x86 directory, right?

Here's a list of DLLs to look for:

* COREDLL.dll
* AYGSHELL.dll
* WS2.dll

See if you have these in your Windows installation. If one of them is missing, you'd get that error message (I think). Aygshell.dll would stand a change of not being there, in which case you don't have tap-and-hold gesture support and the code needs a small change (to use right click instead or something).

153
Users / Re: Touch Orbiter - a new approach to Touch Based Orbiters
« on: July 29, 2010, 12:15:24 am »
http://search.eim.ebay.no/Tablet%20Computers/171485-2?Query=7%22+touch*&CatLevel=2&Site=999
Humm, just followed you link. Top 4 returned items were:
[..]Something tells me e-bay is getting just to WILD!!!!

That happens if someone clicks on a provided URL, instead of copying and pasting it. It seems our forum software cut the link before the category.

Worked for me when I clicked from e-mail, and was surprised to see that the URL was split at the asterisk in the forum.

http://search.eim.ebay.no/Tablet%20Computers/171485-2?Query=7%22+touch*&CatLevel=2&Site=999

154
Users / Re: Touch Orbiter - a new approach to Touch Based Orbiters
« on: July 27, 2010, 06:21:01 pm »
So far so good. Basically we have Orbiters for a whole slew of devices now. Waiting for information on the WebDT 366 (which is x86-based, and I don't have one of these).

155
Users / Re: 810 Abandoned?
« on: July 27, 2010, 04:05:52 am »
We get someone named Helen (as in "female"), and she's a bot. I need to kill spammers for a living :)

156
Users / Re: Touch Orbiter - a new approach to Touch Based Orbiters
« on: July 27, 2010, 03:56:34 am »
I committed changes in SVN to allow building of both arm and x86 targets. I updated the wiki as well.

157
Users / Re: Touch Orbiter - a new approach to Touch Based Orbiters
« on: July 25, 2010, 05:55:47 pm »
I updated the wiki with the build depends found out so far.

The latest version of CE GCC is the one I used, since it hasn't changed for a while. Revision 1449 that is.

For the x86 version CE GCC, first thing I wonder is if it will install anything over the ARM CE GCC toolchain or not. I'll run some tests.

158
Users / Re: Touch Orbiter - a new approach to Touch Based Orbiters
« on: July 24, 2010, 11:46:06 pm »
Hi,

I am trying to build the OrbiterCE and see the following error message during the build of CEGCC.
Anybody a suggestion what is going wrong?

Regards Herman

.............
/home/herman/TouchOrbiter/WindowsCE/cegcc/mingw32ce/binutils/binutils/syslex.c:1: multiple definition of `main'
sysinfo.o:/home/herman/TouchOrbiter/WindowsCE/cegcc/mingw32ce/binutils/binutils/sysinfo.c:1: first defined here
collect2: ld returned 1 exit status
make[2]: *** [sysinfo] Error 1
make[2]: Leaving directory `/home/herman/TouchOrbiter/WindowsCE/cegcc/mingw32ce/binutils/binutils'
make[1]: *** [all-binutils] Error 2
make[1]: Leaving directory `/home/herman/TouchOrbiter/WindowsCE/cegcc/mingw32ce/binutils'
make: *** [all] Error 2
make[1]: *** [cegcc/mingw32ce/.compiled] Error 2
make[1]: Leaving directory `/home/herman/TouchOrbiter/WindowsCE'
make: *** [cegcc] Error 2


This error looks quite interesting. Just by looking at it, I think it shouldn't happen. What system are you trying to build on? I used Ubuntu 10.04 (since there's no need to use the same distro that is used by LinuxMCE at all), and I also used Ubuntu 7.10 right now.

A few problems that anyone could encounter are related to -dev packages. libgmp3-dev, libmpfr-dev, and possibly a few others, but these happen at the configure stage of different packages in cegcc.

159
Users / Re: Problem with New Weborbiter
« on: July 07, 2010, 01:07:28 am »
Actually you just need to replace the file /var/www/pluto-admin/weborbiter/waiting.gif to change from SuperTux to anything else that you like as a 'refresh' cursor.

SSHHHH, don't tell them. They will replace it with a waving Windows flag

Or an Apple... err... apple :)

160
Users / Re: Problem with New Weborbiter
« on: July 06, 2010, 08:47:08 pm »
OK, that rules in a Javascript issue with Internet Explorer. I don't have it, so I never tested it. The other screens seem to be botched regens.

SuperTux appears before an AJAX request is sent with a command and to load the resulting image, and then it disappears. Somewhere the AJAX request dies on Internet Explorer.

161
Users / Re: Problem with New Weborbiter
« on: July 06, 2010, 07:43:09 pm »
Also, try Firefox and Chrome, just to rule out any Javascript issues with Internet Explorer.

162
Users / Re: Problem with New Weborbiter
« on: July 06, 2010, 07:30:10 pm »
I will be writing up a new Wiki page for the new Web Orbiter asap... the config and setup needed is somewhat different to the original Web Orbiter - I will write that up asap. The 'Flying Tux' cursor is a 'placeholder' for a more appropriate 'beach ball' cursor that indicates when a screen update is being processed. There is a new and updated build of Web Orbiter 2.0 in svn now that includes a number of improvements and a more appropriate 'beach ball' style cursor this should appear in the next build ;-)

Actually, I didn't upload the beach ball cursor to LinuxMCE :) You still get SuperTux. I'll put it in LinuxMCE SVN now, but leave it disabled until a switch is made for selecting one or the other (some people like SuperTux :P).

163
Users / Re: Problem with New Weborbiter
« on: July 06, 2010, 07:25:57 pm »
After apt-get updating/upgrading this morning, I followed the instructions in the wiki for the "old" weborbiter, as I understand they should still work for the new one.

The home screen will load, but clicking anywhere results in the angry flying red linux penguin (see attached)

The log seems to show that the device kills the connection immediately after loading the home screen (before any input is received from the user).

Log file below shows a router reload (12:08:34) and then starting a session in IE8 (12:09:13). I can post a detailed log if it will help.

Personally I don't like this message: "Could not find text object: 670". Try a full regen (not a quick one).

The "device kills connection immediately" symptom is actually alright, since the web page connects, does its thing and disconnects. Once a second you should see a "ANYNEWS?" message in the logs, because the web page checks for updates every second, and if you don't, it means the Proxy_Orbiter lacks a change (but this change would only prevent automatic refreshes from working, the rest of the web orbiter should work just fine regardless).

164
Developers / Re: How to compile Uplinks clutter orbiter demo
« on: May 14, 2010, 11:17:12 am »
To compile the Uplink's demo just download it, uncompress the archive somewhere using;

tar zxf clutter-orbiter-sample.tar.gz<return>

Now you need the clutter lib;

apt-get install libclutter-1.0-dev<return>


Im trying to learn clutter at present, ive been throught the tutorials and now I wanted to build the example, i have the example downloaded and can see the cpp code etc, however when i try to do the install libclutter-1.0-dev it says it cannot find the package?? am i doing someting wrong?

You're doing it right, except that the package libclutter-1.0-dev was first introduced in Ubuntu Karmic. You'll have to either run Ubuntu 9.10 or 10.04, or backport the package.

165
Developers / Re: Programming Task: Learn Clutter.
« on: May 11, 2010, 01:50:33 am »
A warning: be prepared to scrap all the code we write at this stage, several times over, until we get a grip on it. That can look like duplication of work, but to me that's experience. When we get to a "Wow, we all like it" moment, we'll be ready to start the real work :D

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