Rule #1 - Be Patient - Rule #2 - Don't ask when, if you don't contribute - Rule #3 - You have coding skills - LinuxMCE's small brother is available: http://www.agocontrol.com
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I've just tried this on my LG Nexus 5 Phone...
It wouldn't create a new qorbiter. I had the link on the bottom to create a new Orbiter ending with the '>'. But this wasn't clickable for me. I created a qorbiter myself in the webmin, and then I could select it afterwards in the Phone.
I see 2 problems for the moment:
- All fonts are to big for the buttons. But I remember to see this popping up in other topics/replies. So maybe I'll need to search for this first...
- The installation didn't created an icon on my phone. So I must rerun each time the apk file...
ps i've got another IP then the default one, I had to change the IP 192.168.80.1 to 192.168.111.1. But don't think that this should be an issue.
This thread is so long, that I'm a bit lost what the correct way is today to install the Qorbiter. On the wiki, some old/wrong links are located, so I don't think that that's the correct procedure to follow...
Is it still:
- On the core: apt-get install lmce-qorbiter-skins-android
- On the phone: go to the webadmin, and install Orbiter For Android Qt5 from there
- Wait to finish and enjoy
I've recently installed 14, so I'm very motivated to move on with the Qorbiter...
It installs and runs on my iPad 2 with iOS 8.3 perfectly, beautiful piece of software ^^
As i´m new to the qOrbiter, is the updates happen on the app or on the core with lmce-orbiter* packages?
Best regards //Daniel
It worked perfectly!!!!. Please, let me know how can I help more. Really appreciated your dedicated time!.
I see that ministro is no longer required? In the other hand there is some scaling issue with the buttons, I guess. I tried watching a DVD, but could not use the menu with arbiter.
I'm a total newbie to linuxMCE - other than seeing and getting interested in the original Pluto projects awhile ago and wanting to build a system ever since, but I haven't installed or implemented anything or put together hardware yet. (I hope that's coming to start finally soon but outside of collecting some X10 modules and such i'm nowhere yet)
Could someone with a little more understanding of the nuts and bolts maybe explain to me how flexible and changeable the UI is? I don't like the look. This is more than a griping feature request, my girlfriend is actually a graphic design major and even if I cannot code anytime soon i'd be happy to try and contribute trying to give a visual overhaul even if it's eventually paying her to commission things if she's just too busy or disinterested herself to donate time.
Like I said though I don't really like the look, but since every demo i've seen so far of MCE has the same look i'm assuming maybe it's not that easy to change? I just think in a modern age of iPads and having seen fancy animated icons on many phones, i'm looking to do up something like that.
What can be done with the interface currently, is it easy to 'skin' by just editing icons and such? Is it designed to be mostly hardcoded text and design, open ended 2d images/icons of anything, fully animated transitions between menus/icons, or could it even have 3d effects done? If a person wanted to seriously bring the UI into the 21st century with retina displays and animated 3d interfaces would that be a monumental undertaking or are there 'code hooks' in place that you wouldn't have to reinvent the wheel, but just add the fancy new graphics (even through shockwave flash or maybe a 3d game engine) to talk to whats there?
Also how hard is it to change the basic functions? Like lets say I wanted to alter the Security Lighting Climate Telephony type selections to interface with some fairly custom software or even other applications, could they trigger outside applications? Pass messages to/from those applications perhaps even on a separate computer? Change internal logic or normal macros (similar to how it normally turns on the lights and then captures an image of an intruder and connects the telephony to talk to them - maybe I have infrared lighting and want them captured on camera but not tipped off) Or say for instance I wanted to experiment with home robotics and motorizing lots of things, whether it's press a button to physically make a TV drop out of the ceiling, or press another to change the position of speakers or special lights along a track, or even have a motorized cabinet door or lazy suzan in the kitchen - just having those things be a part of the linuxMCE control panel strategy on every Orbiter/screen so that macros could control those custom functions in concert with the normal controls that do things like close the drapes, alter the room lighting, turn on a certain TV and receiver, etc etc.
Again i'm not asking anyone to do that custom code for me, just trying to understand how hard it is to interface to the user interface - was it designed with that kind of function expansion in mind, or easy scripting and configuration in mind? Do I learn python, or Objective C, or is there a custom internal language that configures everything or what?
Hmm, weird enough. I've tried several times, but it wouldn't connect and not create a config file. So I downloaded the lmce orbiter (dev build) from the webadmin page. Tried that one....and suddenly qorbiter started to cooperate again. I'm a bit stumped.
one other question. I saw when updating skins that there seemed to be skins for tvcontrol, but trying tv (I'm using mythtv ) but says the screen doesn't exist. I just want to make sure, that it's not an error on my machine, but that feature isn't available yet, correct?
It seems I'm having trouble getting qorbiter to run. Could it be that qorbiter has issues with encrypted cellphones? It still creates the linuxmce folder, but no files...
I'm running kit Kat, by the way