LinuxMCE Forums
General => Users => Topic started by: polly on September 04, 2012, 12:13:37 am
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Hey....
i'm working on my own qOrbiter skin.
Currently i'm playing with Photoshop get the basic design.
here you will find a few screens with a little description:
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter
Would be great to read your comments ...
Cheers,
ochorocho
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i like it so far. show me moar!!
-golgoj4
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Very nice so far!
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I like the almost steam-punk icons...
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Looking very nice, i am curious on how you want to do the floor plans, media navigation and media file grids.
Makes me wanna see more :)
Keep up the good work.
br,
Raymond
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Looking very nice, i am curious on how you want to do the floor plans
Agree, very nice...
And i'm also very interested to see how the floor plans will evolve.
I'm using LinuxMCE mostly for home automation, so...
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It's a nice design, the only thing I may suggest, is that the icons be drawn by the same artist, so as to have consistency. The icon images do not look consistent, different lighting, styling, etc. Consistency is _exceedingly_ important, and makes the difference between a good design, and an exceptional one.
-Thom
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It's a nice design, the only thing I may suggest, is that the icons be drawn by the same artist, so as to have consistency. The icon images do not look consistent, different lighting, styling, etc. Consistency is _exceedingly_ important, and makes the difference between a good design, and an exceptional one.
-Thom
Yes I agree. e.g. imho the telephony icon really jumps out.
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Hey ....
thanks for your response.
Except the climate icon, its one icon set!
As you may know, its really difficult to find free, good looking, reasonable sized, icon sets that cover most of the buttons needed for LinuxMCE ...
If you know a good icon set let me know :-)
@tschak909, you are right, good consistent icons are the base of a good design. Icons will be the main issue on that design.
ochorocho
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Hey ....
thanks for your response.
Except the climate icon, its one icon set!
As you may know, its really difficult to find free, good looking, reasonable sized, icon sets that cover most of the buttons needed for LinuxMCE ...
If you know a good icon set let me know :-)
@tschak909, you are right, good consistent icons are the base of a good design. Icons will be the main issue on that design.
ochorocho
LoL
So I guessed the wrong one.
Still I think the telephone is too much.
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i already asked a professional designer to do some photoshop magic to create a consistent Icon set.
This will take it's time.
For now i'm good with this icon set, till there is the new one.
Next screen users want to se is floorplan i guess...
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yeah because my current one is fugleeeeeee!
(http://i.imgur.com/4NV8y.png) (http://imgur.com/4NV8y)
seriously, keep up the good work.
-golgoj4
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hey ...
i have to rethink the menu. i missed the function to open the floorplan.
i think about opening the floorplan doing a double click on the main icon. good or bad? ;-)
ochorocho
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Floorplan in Orbiter is used by clicking on the main icon. Double clicking is no option for qOrbiter.
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What a Bummer! ...
:-(
ok ... i'll provide a new Navigation fot that screen asap: http://dokuwiki.knallimall.org/_detail/de/lmce-ipad-home-submenu.png?id=de%3Alinuxmce_qorbiter
What gestures are possible in qOrbiter?
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Has anyone looked into "lifting" an Open Source icon set? They might not have everything needed for a home automation setting, but I've seen some nice ones associated with the Cairo-dock project.
Here's a link to the open icons library on Source Forge:
http://openiconlibrary.sourceforge.net/
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What a Bummer! ...
:-(
ok ... i'll provide a new Navigation fot that screen asap: http://dokuwiki.knallimall.org/_detail/de/lmce-ipad-home-submenu.png?id=de%3Alinuxmce_qorbiter
What gestures are possible in qOrbiter?
Indeed... longpress?
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hm .... longpress sounds good. :-)
what about the time till the longpress event is fired?
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The longpress timeout is defined globally, afaik
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The longpress timeout is defined globally, afaik
In my opinion its important to set a proper value otherwise its it will take to long e.g. to open the floorplan ....
it should be enough to set it globally, but it might be useful to adjust the time depending on the called function.
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Hey...
2 alternative navigations for the home screen, but i still prefer the first one ( using longpress to call the flooplan ) ... :-)
Home Screen with swipe navigation
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter#home_screen_-_swipe_to_change_to_menu
Home Screen with tab navigation
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter#home_screen_-_tab_navigation
ochorocho
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Hey...
2 alternative navigations for the home screen, but i still prefer the first one ( using longpress to call the flooplan ) ... :-)
Home Screen with swipe navigation
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter#home_screen_-_swipe_to_change_to_menu
Home Screen with tab navigation
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter#home_screen_-_tab_navigation
ochorocho
what is the goal? to bring up the floorplan without it having a button?
-golgoj4
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just wanted to share different thoughts of a possible design.
What do you think about a additional button for floorplan in the main bottom menu?
i still prefer the first screen :-)
What about the swipe gesture? is there only swipe from "left to right" and "right to left"? or is there a "from top to bottom" like iOS does to call the notification center?
ochorocho
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2 versions of the floorplan design ...
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter_flooplan
can't wait to read your comments :-)
ochorocho
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Version 1 for sure.
If the room tags horizontally across the top of the floorplan extend beyond the end of the screen I assume you would (and can) suffix with "..." and make it left-right scroll-able?
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Version 2 for sure - way less clutter.
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Version 1 for sure.
If the room tags horizontally across the top of the floorplan extend beyond the end of the screen I assume you would (and can) suffix with "..." and make it left-right scroll-able?
yep .... left-right scroll-able it the way i planned to do it :-)
oooops ... the picture showing room names instead of flooplan names ... i will change it ...
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a new version of floorplan design....
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter_flooplan?&#version_3
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basic Media screen ... some buttons missing ... ::)
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter_media
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Cool, one note, would it make more sense to have the volume/light sliders be vertical? I'm trying to think in terms of muscle memory and familiarity.
-Thom
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/me prefers horizontal over vertical.
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Yeah, I guess we just need to make it and test it.
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tschaks version of Media Screen .... ;-)
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter_media#media_screen_-_version_2
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screen media version 3
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter_media?&#media_screen_-_version_3
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Dial Screen ...
http://dokuwiki.knallimall.org/de/linuxmce_qorbiter_directdial
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is this intended for tablets?
Also a couple things
1) QOrbiter doesnt run well in a VM. So i consider it an unsupported configuration.
2) Opengl isnt enabled by default. i guess i roll that into a command line opt or somethin
3) https://www.dropbox.com/sh/6ucnrflo6w7ry8m/AecFEjsyVS is where im going to start keeping builds. READ THE README
*These are pre-compiled binaries including the qml so it can be hacked on without needing to re-compile. Just reload or switch to and from a skin to reload it.
-golgoj4
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yep... designed for tablets.
i'll test the qorbiter binary this night... THX.
ochorocho
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yep... designed for tablets.
i'll test the qorbiter binary this night... THX.
ochorocho
ok cool. maybe you can give me some suggestions on my stb UI. lol
-golgoj4
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hey .... could not get qOrbiter to work ..... :-[
like you said, i guess the VM is the problem... will install kubuntu natively on my Mac this evening and setup everthing again ....
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hey .... could not get qOrbiter to work ..... :-[
like you said, i guess the VM is the problem... will install kubuntu natively on my Mac this evening and setup everthing again ....
I did not realize you were on a mac. that would make things more difficult as i dont have a mac to make binaries for it. Really wish we had more than a handful of developers some days...
-golgoj4
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Bad idea. It would make each of us less special ;)
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Bad idea. It would make each of us less special ;)
im ok with not being a special snowflake :)
-golgoj4
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Currently testing a Photoshop Plugin called "Export QML" .... nice ...
If this is working is working i really need someone to help me to get the default skin running! .... Otherwise i'm not able to start skinning :-(
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Currently testing a Photoshop Plugin called "Export QML" .... nice ...
If this is working is working i really need someone to help me to get the default skin running! .... Otherwise i'm not able to start skinning :-(
Working on it. Have a mac user who is willing to lend me his rig. Yes, im having to go rent time on a machine to produce binaries for a platform that i truly could care less about.
hmm...
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Working on it. Have a mac user who is willing to lend me his rig. Yes, im having to go rent time on a machine to produce binaries for a platform that i truly could care less about.
hmm...
Just to clarify, i have a MacMini 2006 (no Mac OS X on it) with Kubuntu installed only, so it should work as expected i guess.
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Just to clarify, i have a MacMini 2006 (no Mac OS X on it) with Kubuntu installed only, so it should work as expected i guess.
Wait, i dont have to drive across the city to work!? :)
I need to know what version of Qt you have installed. 4.7? 4.8? Im guessing I didnt have a binary for your version of Qt availible.
1) what version of kubuntu - most important as i could look up what version of Qt ships with this
2) what version of qt
Then ill crank out a binary and post it. What was the error the 1st time you tried?
-golgoj4
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I hope this helps:
Kbuntu 12.04.1 LTS
Qt Creator 2.4.1
Qt 4.7.4 (32 bit) - Revision 8cd370e163
The way i used to run qOrbiter
- checkout src & web
- download skins
- call that php script to generate orbiter
- open in Qt Creator
- edit config.xml to select skin
- click on play button to compile and run qOrbiter
i click one of the listed qOrbiters (cant type in the device id for some reason, no cursor), i can see the first screen for a second and thats it ...
Output last qOrbiter build: http://pastebin.com/Pr5KiW3C
:-) Thx for helping me!
ochorocho
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hm ... plan to start over on weekend.
Hope this will give me a different error at least ... ;-)
I'll use a normal kubuntu 10.04 and will install the Qt Creator shipped with it.
Cheers,
Ochorocho
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There is no Qt Creator shipped with 10.04, and the version of Qt shipped with 10.04 is too old. You will have to install the version on Qt's site.
-Thom
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I hope this helps:
Kbuntu 12.04.1 LTS
Qt Creator 2.4.1
Qt 4.7.4 (32 bit) - Revision 8cd370e163
The way i used to run qOrbiter
- checkout src & web
- download skins
- call that php script to generate orbiter
- open in Qt Creator
- edit config.xml to select skin
- click on play button to compile and run qOrbiter
i click one of the listed qOrbiters (cant type in the device id for some reason, no cursor), i can see the first screen for a second and thats it ...
Output last qOrbiter build: http://pastebin.com/Pr5KiW3C
:-) Thx for helping me!
ochorocho
Is there a good time we can get together in IRC and chat?
I suspect the the qMediaPlayer / qMediaPlayer plugin may not be there and thusly, causing some issues. Bit of a transition time at the moment as I embedding qOrbiter a little deeper in the system and there are some parts on the server side that need to be installed.
Thank you for your patience in dealing with me. Im very new at the whole 'distributing' software part. Running it on my machine is no problem, other...not so much. But almost there!
-golgoj4
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THX ... :-)
I'm on holidays till saturday. I will be available in IRC on saturday 8.00pm (CET) till late ...
no worries, still trying to get the best way to create the skin, animate things ... this will take its time anyways ;-)
ochorocho
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Hey golgoj4... Im really sorry, i wont make it today... But i'll be on IRC on sunday.
Ochorocho
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Good News! .... after updating to the most recent svn version i'm able to run qOrbiter!
@golgoj4, i dont know how, but i guess you fixed it. THX!
A good start for the weekend ... :-)
Cheers,
ochorocho
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Good News! .... after updating to the most recent svn version i'm able to run qOrbiter!
@golgoj4, i dont know how, but i guess you fixed it. THX!
A good start for the weekend ... :-)
Cheers,
ochorocho
awesome !!!
ask any questions you have here or in irc.
A quick note:
Once you compile it yourself, you can just run the output and not have to use the run button every time.
Any skin you work on, needs to go along side the other ones. If you look in the QML folder, you should be able to get an idea of the general basic structure. But like I said, any questions ask here or irc :)
also
http://wiki.linuxmce.org/index.php/Category:QOrbiter_Skin_Api
ive been working on documenting the api, should be done soon.
-golgoj4
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Hey.... :-)
ok thx!
First question, lets say i want to use "default" as the base of my skin.
Which skin folder is used? the one on the local machine or the other one on the core machine?
Are there any don'ts ? I mean things i should stricly avoid?
For now i guess i'll put the whole thingie in my subversion repo. Hope this is ok with you.
Cant wait to put my hands on !!!! :-)
Cheers,
ochorocho
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Hey.... :-)
ok thx!
First question, lets say i want to use "default" as the base of my skin.
Which skin folder is used? the one on the local machine or the other one on the core machine?
Are there any don'ts ? I mean things i should stricly avoid?
For now i guess i'll put the whole thingie in my subversion repo. Hope this is ok with you.
Cant wait to put my hands on !!!! :-)
Cheers,
ochorocho
In the case of a desktop machine, the skins are read locally. The skins are located in qml/desktop.
Just create a folder with the name of what you want it to be in that folder and it should get picked up and read by qOrbiter.
-golgoj4
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step by step ... :)
Things i have right now:
- duplicated the "default" skin and renamed it
- Tested some color and opacity changes, wooooohooo it works and the most important: I like the way it works :-D
- Setup my own svn repository for now, if someone wants to have access to it let me know...
Questions:
- is it possible to use default skin as fallback? So if a screen in my newly created skin does not exist it falls back to the default one? Like they do it in Piwigo (Webgallery), dokuwiki and Magento
- Can i load components, like channel list on the Screen_1.qml (http://dokuwiki.knallimall.org/_detail/de/lmce-ipad-home-currently_playing.png?id=de%3Alinuxmce_qorbiter) the ajax way or does this need to be present when screen_1.qml is loaded?
Thanks.
cheers,
ochorocho
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step by step ... :)
Things i have right now:
- duplicated the "default" skin and renamed it
- Tested some color and opacity changes, wooooohooo it works and the most important: I like the way it works :-D
- Setup my own svn repository for now, if someone wants to have access to it let me know...
Questions:
- is it possible to use default skin as fallback? So if a screen in my newly created skin does not exist it falls back to the default one? Like they do it in Piwigo (Webgallery), dokuwiki and Magento
- Can i load components, like channel list on the Screen_1.qml (http://dokuwiki.knallimall.org/_detail/de/lmce-ipad-home-currently_playing.png?id=de%3Alinuxmce_qorbiter) the ajax way or does this need to be present when screen_1.qml is loaded?
Thanks.
cheers,
ochorocho
we are discussing this in irc. your comments have been noted :)
-golgoj4
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i already asked a professional designer to do some photoshop magic to create a consistent Icon set.
This will take it's time.
For now i'm good with this icon set, till there is the new one.
Next screen users want to se is floorplan i guess...
I would like to have a go at designing some icons if it's required? I feel I could produce some good results. Please send me a PM with your requirements if you want me to have a go.
Cheers,
Matt.
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purps, sounds good .... :-)
I'll try to write a list of needed Buttons and their sizes.
I can offer my current PSD file for download if you want.
What else do you need?
Thanks.
ochorocho
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http://dl.dropbox.com/u/33136233/Android-ICS-apk/QOrbiter-release.apk
This freshly baked test-release has a few things
*improved support for different directories
*a wip skin directory for people to play with
Please test that it installs properly. Then, AND ONLY THEN, update your skins directory :)
How do you know if it installed properly? It will say it cant connect to 192.168.80.1
If there is no, ip, it i didn't install correctly. and you should revert to a saved apk.
Without making a long story too long, a lot of the buttons will be broken / empty while I update them. I refactored the threading implementation and a lot of things changed under the hood.
-golgoj4
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Hey ....
just installed the new version of qOrbiter and it sadly crashed after start on my Acer Iconia A210:
http://pastebin.com/BJdJ5zKH
How can i update my skins directory? svn up?
cheers,
ochorocho
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some progress with my qorbiter skin ....
http://dokuwiki.knallimall.org/de/qorbiter_prev
:-)
cheers,
ochorocho
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Hey ....
just installed the new version of qOrbiter and it sadly crashed after start on my Acer Iconia A210:
http://pastebin.com/BJdJ5zKH
How can i update my skins directory? svn up?
cheers,
ochorocho
Yes, do an svn up. I should have made this a two phase thing but meh, no offense but I just need to keep rolling forward so I dont always have time to make the transitions smooth. From what I could determine in the log, the problem is its trying to load stuff that isnt there. so yes, please go ahead and svn up.
Also, nice to see the function to find the external storage location is working :)
-golgoj4
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purps, sounds good .... :-)
I'll try to write a list of needed Buttons and their sizes.
I can offer my current PSD file for download if you want.
What else do you need?
Thanks.
ochorocho
OK great. If there's a particular style or colour scheme that you would me to start with, then let me know.
Do the images I produce have to be in PSD format? And I assume you need transparent background?
Cheers,
Matt.
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Do the images I produce have to be in PSD format? And I assume you need transparent background?
PSD is fine.
Yep, i need a transparent background.
Would be great to stay with the "steam punk style" ... but i guess this is even more time-consuming.
here are all my files i used: http://cloud.knallimall.org/public.php?service=files&dir=%2Fadmin%2Ffiles%2FLMCE-Skin-redpad
and sorry, still need to list the required images :-/
Cheers,
ochorocho
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I have a little toy here listening to the name of Panasonic KX-UT670. This is a SIP-phone with touchscreen, running on android 2.2
unfortunately it doesn't have playstore installed and installation of software is done via a dedicated admin function. I was however able to download the latest qorbiter from the link provided by golgoj.
For ministro I had to go to sourceforge, because logging in to google playstore via web listed ministro as being installed on my cellphone and didn't really care to install on this unit...dunno, maybe I'm too stupid for that one...
Anyways, I downloaded ministro II from sourceforge, installed it and started qorbiter....but it said this version wasn't compatible and it wanted to upgrade ministro service...but so far that fails. How can I get this to run?
By the way this phone supports configuring via a cfg-file, which means it could be made plug&play for lmce (at least I think so)
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http://dl.dropbox.com/u/33136233/Android-ICS-apk/apps/org.kde.ministro.config-1.apk ministro config app. shouldnt be needed anymore
http://dl.dropbox.com/u/33136233/Android-ICS-apk/apps/org.kde.necessitas.ministro-1.apk latest ministro itself.
Cheers
Langstonius
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thanks for that...I could install everything and it downloaded the qt-libraries...but then I got process org.linuxmce.qorbiter has stopped unexpectedly
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thanks for that...I could install everything and it downloaded the qt-libraries...but then I got process org.linuxmce.qorbiter has stopped unexpectedly
i wonder if its non opengl...
langstonius
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hm..beats me...I got this thing only for a short time...but it could be the case
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hm..beats me...I got this thing only for a short time...but it could be the case
ill try an non opengl build
-golgoj4