As part of the refactoring work that i've been doing to Game Player, some new features have become possible, you've seen mention of the Multi-Room Game Play, in an earlier thread in this forum, and now I've put the finishing touches on a first pass of Game Recording.How does it work?
A new button has appeared on the Game Remotes, Record. Pressing the red Record button, pops up a message that recording has started, and you can then play the game as normal. Each visual frame is stored with its associated audio frame in uncompressed format, so the resulting files get very large, very quickly, for example, for most NTSC arcade games (256x224), 10 minutes of gameplay equates to roughly 5 gigabytes of space. So be sure to have plenty of space.
Once you're done recording, press the red Record button again, and a screen will appear on the orbiter you pressed record from, asking you where to place the file, what to name the file, and whether it should be public or private. Once you select the appropriate options, and select a place to save, the system will inform you that it has to process the video (compress it), and that it will inform you when it is done. You can then proceed with other things while it works in the background. While it is compressing, you can see the progress in the Pending Tasks section under Advanced (the same place you see things like orbiter regenerations, and the like), and you can stop a transcode if you wish. (I do not show the pending tasks functionality in the video however, I just forgot to go there.)
The video then shows up in your video list, and you can do with it as you would any other video file. For the sake of simplicity, the file is stored as an XVID AVI file, with mp3 audio. You can then play this as often as you like from your videos list, or upload this to YouTube, whatever you wish.
A video showing the functionality is here: http://www.youtube.com/watch?v=IH4LsBUM5k0
Enjoy, more things coming soon